HIGHLIGHTS        

           Thoughtful and precise
           Exceptional writing and communication skills
           Excels in team environments

        RELEVANT EXPERIENCE

I      IUGO Mobile Entertainment (2004-Present)
         -Conceive, define and maintain creative vision for ongoing projects
         -Research, prepare and document proposals for publisher review
         -Collaborate directly with producers and developers
         -Create game design documentation and user-interface layouts
         -Perform additional design tasks (level creation; tool design; etc.)
        Clockwork Cannons (2003)
        (A total conversion of the Unreal Tournament 2003 engine)
          -Designed and documented gameplay mechanics as lead designer
          -Created the game levels and assisted in art asset creation
          -Won awards in phase two of the 'Nvidia Make Something Unreal'
           contest: 'Best Mod,' 'Best Vehicle,' and 'Best Voice Pack or Audio'.

 
     EDUCATION

      Electronic Game Art and Design Masters (2004)
      (Ai Art Institute Vancouver - Burnaby, Burnaby BC)
         -An intensive course focusing on game design and the game
          development process
         -Courses completed in the following areas:

         -Level Design                 -Video Game Production
         -Game Design                -Character Design
         -Project Management      -2D/3D Art and Animation
         -Sound Editing               -Creative Writing and Theory

      LV Rogers Secondary School (2001)
      (Nelson BC)
         -Graduated with Honours

     SOFTWARE EXPERIENCE

         -Maya              -Adobe Photoshop     -UnrealEd
         -MS Word        -MS Powerpoint        -Valve Hammer Editor  
         -Subversion      -MS Excel                 -MS Visio